It’s been a rocky few years for multiplayer Star Wars games. In 2015, EA revived the Battlefront franchise only to deliver a beautiful but shallow arcade experience that didn’t require much skill. This was then followed up by an improved and expanded sequel, which only reached its full potential years after it was nearly immobilized by an industry-shaking microtransaction controversy.
Despite this, Battlefront II turned out to be one of my favorite Star Wars games. It received a batch of updates that I believe made up for its rocky start and kept me coming back. These updates were mainly focused on ground combat modes, leaving Starfighter Assault, its space battle mode, to go without an update since launch. While it was a fun mode, it largely relied on its spectacle and speed over engaging gameplay. It was fast, fun, and dumb.
Star Wars: Squadrons, EA’s new combat flight sim, slows down the pace and replaces the mindless one-button abilities with intricate systems that require moment-to-moment decisions and long-term planning. The ability to manipulate these systems, like power distribution and shield allocation, can separate the good pilots from the great.
Squadrons lowers the player count to 10, split between the New Republic and the Galactic Empire. Both sides allow players to select from four classes: the all-around fighter, the dedicated bomber, a speedy interceptor, or a team-focused support ship. Rebel ships come equipped with shields and generally have great visibility, which comes in handy in VR. Imperial ships, with the exception of the TIE Reaper, trade shields for the ability to immediately transfer power from one system to another, providing a complete laser recharge or full boost refill. They also have worse visibility, due to the classic TIE fighter cockpit design.
Within each faction, the classes all have a distinct feel. Some are more maneuverable, while others give and take more damage. Modifications to your ship’s components can bend one class to mimic the role of another. You could outfit your fighter to be more effective against capital ships, or you could tweak your bomber to be more effective against other starfighters.
These modifications always come with a trade-off, a theme that permeates throughout the rest of Squadrons. Every benefit has a drawback. In order to raise your top speed, you may need to sacrifice your overall health pool. This allows for a lot of personalization in your starfighters and really changes the way you play. Some loadouts may benefit from an aggressive mentality, requiring you to get in close and get out, while other kits allow you to move a bit slower and deal as much damage as you take. The variety of possibilities ensures that no two matches of Squadrons are exactly the same, and you have to be ready to adapt to any given situation. The starfighter with the steepest learning curve seems to be the support ships, which handle like big space